Showing posts with label win32. Show all posts
Showing posts with label win32. Show all posts

Friday, February 14, 2014

RPATH on Windows

On Linux, we can specify shared library search paths for our executable/libraries using RPATH. On Windows, however, there is no such easy way to do that. A possible solution is to use /DELAYLOAD and SetDllDirectory.

Ways to Load a DLL

Basically speaking, there are three ways to load a DLL on windows.
- Implicitly loading. In this way, we link our application against the .lib file of the DLL. The DLL will be loaded once the application was invoked.
- Explicitly loading. That is the way we call LoadLibrary Win32 API to load a DLL. The search path can be changed by calling SetDllDirectory function.
- Delayed loading. Similar to Implicit loading, but the DLL won’t be loaded until once of functions in it got called.

Delay loading

/DELAYLOAD is a linker option of MSVC compiler (version 6 or later) that can tell the linker which DLL we want to delay load. So, to simulate the functionality of RPATH, we can specify the DLL should be delay loaded via /DELAYLOAD at link time, and call SetDllDirectory function to set the search path. After that, there are three ways to force load the library.

  • We can simply call a function that is exported in that library to force loading the library.
  • Call LoadLibrary to explicitly load the library.
  • Call __HrLoadAllImportsForDll to force load the library.

Listed below is an example to use the above method to delay load a DLL. Please note that to make the code work, delayimp.lib should be linked against.

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <delayimp.h>
#include <string>

bool loadTheLibraryNow(const char* dir) {
    const char* baseDllName = "library-to-delay-load.dll";

    if (!dir)
        return false;

    // backup current dll directory
    char previousDllDirectory[MAX_PATH] = { '\0' };
    if (!::GetDllDirectoryA(MAX_PATH, previousDllDirectory)) {
        previousDllDirectory[0] = '\0';
    }

    // set new current dll directory to
    if (!::SetDllDirectoryA(dir))
        return false;

    // force load the dll
    bool result = SUCCEEDED(__HrLoadAllImportsForDll(baseDllName));

    // restore the dll directory to old value
    ::SetDllDirectoryA(previousDllDirectory);

    return result;
}

Please See here for more details.